Global Game Jams
GGJ 2020 - Rectifier
This time, the topic of the event was the phrase " repair", so our game was related to an entity that changes the realty and our job is to try to fix it. This project was done by two programmers, two designers and me as a 3dArtist.
This time, the topic of the event was the phrase " repair", so our game was related to an entity that changes the realty and our job is to try to fix it. This project was done by two programmers, two designers and me as a 3dArtist.
GGJ 2019 - Knot
Knot game was developed during the Global Game Jam 2019 and the main concept of this VR adventure was trying to reconstruct a man's memories through puzzles in an attempt to find a way back to his "Home". I was in charge of the story, 3D Art and some technical support.
Knot game was developed during the Global Game Jam 2019 and the main concept of this VR adventure was trying to reconstruct a man's memories through puzzles in an attempt to find a way back to his "Home". I was in charge of the story, 3D Art and some technical support.
GGJ 2017 - Trash Fight
This game was done in 48 hours mainly by 4 guys, a programmer, two 3d artist and one assistant. The music was done by another team. This game is targeted for mobile devices ( Android) and the main idea of the game is to send as much trash to your neighbor`s yard. The winner will be the player who made more damage to the opponent. This game is a local multiplayer game were each user play on one side of the screen.
This game was done in 48 hours mainly by 4 guys, a programmer, two 3d artist and one assistant. The music was done by another team. This game is targeted for mobile devices ( Android) and the main idea of the game is to send as much trash to your neighbor`s yard. The winner will be the player who made more damage to the opponent. This game is a local multiplayer game were each user play on one side of the screen.
GGJ 2016 - Birds Date
This game was done on 48 hours only by four guys, a programmer, artist, sound designer and myself. I was in charge of modeling, texturing, rig, and animating the birds.
This game was done on 48 hours only by four guys, a programmer, artist, sound designer and myself. I was in charge of modeling, texturing, rig, and animating the birds.
GGJ 2014 - Starving
This game was done on 48 hours only by three guys, a programmer, game designer and myself. This demo was developed for the Global Game Jam made in Medellin - Colombia.
Click over the Image to see the video.
This game was done on 48 hours only by three guys, a programmer, game designer and myself. This demo was developed for the Global Game Jam made in Medellin - Colombia.
Click over the Image to see the video.
GGJ 2013 - Obito
This game was done on 48 hours only by two guys, a programmer and myself. This demo was developed for the Global Game Jam made in Medellin - Colombia.
Click over the Image to see the video.
This game was done on 48 hours only by two guys, a programmer and myself. This demo was developed for the Global Game Jam made in Medellin - Colombia.
Click over the Image to see the video.
GGJ 2010 - Gematrix
This game was done on 48 hours only by two guys, a programer and myself. This demo was developed for the Global Game Jam made in Medellin - Colombia.
Click over the Image to see the video.
This game was done on 48 hours only by two guys, a programer and myself. This demo was developed for the Global Game Jam made in Medellin - Colombia.
Click over the Image to see the video.