I has been working on a rapid prototype using Sculptris and after a couple of minutes, I was able to create something that looked good enough to moving fordward, so I have exported the mesh to 3dsmax to make a retopoly and then I have decided to move the lowpoly model and the highpoly one to Substance Painter to bake the normal maps and to create the textures. Finally I have decided to export the model to Sketchfab for realtime and also I make a couple of renders in 3ds max using Radeon ProRender.
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AuthorJuan Camilo Alcaraz C. Archives
October 2018
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